Bug #79

strange handling of Maya stills / animations

Added by Andreas Schröder about 9 years ago. Updated about 9 years ago.

Status:FixedStart date:
Priority:HighDue date:
Assignee:Redmine Admin% Done:


Target version:0.64.4


When rendering Maya single images, the default maya.sg is set to use as much cores/cpus as available. A machine with 8 cores uses all of them to render one single image.

When rendering a Maya animation, instead of rendering the first frame with all available cores in one task, 8 tasks are created which try to use 8 cores each but fail to do so because 7 other tasks are running at the same time.

Rendering 8 tasks with 64 threads instead of one task with 8 threads at the same time will be much slower because of process/thread management of the operating system.


#1 Updated by Andreas Schröder about 9 years ago

  • Status changed from New to Fixed
  • Resolution set to invalid

My fault.
This happens when 'Maximum number of cpus on one computer' is set to 'Maximum' (-1) while using a multithreaded renderer like Maya. Setting it to '1' fixes the problem.

I've added a FAQ entry for this ticket.

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